When I started in animation in the 90ties, everything was still on paper. Looking back in terms of speed it seems like cars were not yet invented and we were still riding on horseback. Since then a huge development has been going on and still continues to unfold exciting new tools for creativity. I always feel a grat urge to get better and better images and to enhance our production capabilities, since the old days I am the old days a continually pushing for ways to improve the work flows and pipelines.
It so happens that we were the first to utilise Unreal for a premium TV series, and from there went straight to do the first premium series worldwide with Unity. We also created and programmed oir own production management software, as were not happy with the standards of the market, and have been one the first to do a full TV series with Blender.
On the way, our projects have been winning awards in the New York Film and Palm Springs Festival, and many others. Ths is an exciting journey! I suppose that one day our tools and pipelines may be like space ships in comparision to the paper days.
But one thing that has not changed is the joy of seeing all the pyzzle pieces coming together to form an episode or a film out of a first rough idea. Each production stage is full of creativity and excitement – it doen’t matter whether is done on paper or in digital, 2D or ·D, for a short film, a TV series or a movie. Every day, it is huge pleasure to be a part of this, and I share this passion with my team. We love animation.
Dirk Hampel CEO
Dirk started in animation in the 90ties. He hsa been working his way to production manager and overseas supervisor. He build up various studios until founding B Water Studios, which has been growing ever since. He has also worked as a director for TV series for channels such as Nickelodeon and ZDF, and has been successfully writing comics and children books. His comic Geoge & Cool had 2 million readers weekly over 5 years. One of this last books: The Magic of my Name has sold over 400.000 copies so far.